Sep 12, 2005, 03:51 AM // 03:51
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#2
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Krytan Explorer
Join Date: Aug 2005
Location: nowhere
Guild: none
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most ppl just use w/me for the blackout thingy.
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Sep 12, 2005, 03:52 AM // 03:52
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#3
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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W/Me cripple then blackout. For pve my first character was a W/Me and I used illusion oif weakness, and shatter hex, but that was back in my noob days when I spread points into 5 attributes.
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Sep 12, 2005, 11:45 AM // 11:45
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#4
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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I don't know if Blackout is the best idea for a warrior because it makes you lose all your adrenaline and you don't gain adrenaline while under the effect.
Sounds like an interesting build. It might actually work if you added the right skills to the mix. Energy might be tight between Fragility, Desperation Blow, and Balanced Stance. The upside to this build is that you'll actually be doing more damage if the target is cured of the conditions, but I don't think the Frag/conditions alone are going to kill anyone so you'll need to be doing considerable damage aside from that. I'd probably go with axe. Yet another problem is that if you use Frenzy or Sprint, you'll cancel Balanced Stance and will get knocked down when you use Desperation Blow.
Like I said, it's an interesting idea, but you'll have to work out a few kinks for it to be effective.
Last edited by Effigy; Sep 12, 2005 at 11:49 AM // 11:49..
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Sep 12, 2005, 12:07 PM // 12:07
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#5
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Looking For Guild
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A problem I see with this build is, to do any considerable amount of damage, your going to need 12 in your weapon attribute and 12 into tactics. This doesnt leave you with many points left, so I would suggest going to a secondary that has skills that work well with low points.
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Sep 12, 2005, 01:16 PM // 13:16
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#6
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Wilds Pathfinder
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Blackout is almost always not worth the loss. It's a great scrub lure though; way too popular for its own good. You gimp your damage very badly by using it (energy+blacked out+no adren) and the benefit is rarely well used (spike on another monk).
Only reason I'd go mes secondary for warrior is for something like signet weariness or or sig humility, possibly echo as well on a fear me warrior though that's not always worth it.
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Sep 12, 2005, 09:51 PM // 21:51
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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I like Drain Enchantment for W/Mes...recharge on that sucker stinks, but it's pretty quick to cast and it can net back at the very least the same amount it cost to cast it.
Last edited by mr_boo; Sep 12, 2005 at 09:55 PM // 21:55..
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Sep 12, 2005, 10:07 PM // 22:07
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#8
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Desert Nomad
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Quote:
Originally Posted by Zeru
Blackout is almost always not worth the loss. It's a great scrub lure though; way too popular for its own good. You gimp your damage very badly by using it (energy+blacked out+no adren) and the benefit is rarely well used (spike on another monk).
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The only time blackout makes sense on a warrior, is following a knockdown chain. By the nature of the attacks, the adrenalin is gone anyway and following it with a blackout doesnt really hinder the warrior. In any other situation, its just not worth it.
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Sep 13, 2005, 03:38 PM // 15:38
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#9
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Phades
The only time blackout makes sense on a warrior, is following a knockdown chain. By the nature of the attacks, the adrenalin is gone anyway and following it with a blackout doesnt really hinder the warrior. In any other situation, its just not worth it.
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A Most impressive post...
W/Me? Um... He has quite a few roles...
Energy Denial
Total Denial [yay blackout]
Anti-Hex / Anti-Enchant
Technically, a W/Me is a very BUFF version of an anti-caster that people leave alone...
I'd run a Blackout Warrior that relies on Shouts and Stances because when you use Blackout, you don't cut off duration of your skills.
My idea would be like...
8+1 Swordsmanship
12+1+3 Strength
10 Domination
An odd build setup I'd use but if you want to shut someone out, this build can do it.
Hamstring
Savage Slash
Warrior's Endurance {E}
I Will Avenge You!!
Shatter Hex
Blackout
Res Sig
***** extra skill
You can use frenzy while under Blackout and feed the energy needed through a Zealous hilt but I find that a Zealous with Warrior's Endurance {E} is plenty to keep an enemy blacked out forever. The idea isn't about sustained damage, but about [killing] your target pretty much forever by removing his entire skill list permanently.
If the meta-game was truely perfect and the enemies left you ignored [which is never the case no matter how many games you play], then you'd pretty much 'kill' whichever target you desire...
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Sep 14, 2005, 10:54 AM // 10:54
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#10
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Desert Nomad
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Make builds that play to strengths of the class rather than the weaknesses?
Also, i didnt mention energy denial or wasting time trying to single layer remove enchantments or hexes.
Next thing that will happen, will have people trying to replace monks with warriors for healing, since casting while trying to melee with warrriors endurance is very effiicent.
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Sep 15, 2005, 06:57 PM // 18:57
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#11
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Frost Gate Guardian
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Quote:
Originally Posted by necrozsi
em not really a build but i have a idea here
Warrior/Mes
use desperation blow(offers highest dmg, of +38, or +42 with superior runes)
and with each hit, it can either cause bleed, deep wound, cripple, or weakness. and knock ur self down. Use it with balanced stance so u dont get knockdown, and fragility since u will almost nonstop have 4 conditions on them. Btw the energy is only 5 for desperation blow and only 5 second recharge..might not work but just an idea.
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If you have fragility then you may not want desperation blow.
During the PvPX event in the random arena i ran a Fragility-Sword warrior. His sword was a 0 but had Illusion Magic pumped up to 12. Twelve points were put into Tactics and the rest into strength.
I did very little direct sword damage but only used it to put conditions on the other player. You want the Sword skill points low so they pop on and off quickly.
The elite i used was 'Victory Is Mine' to get health and some energy back. You have to time this correctly to get the max energy and health.
The build itself worked fairly well. I was able to take out some of the e/mo smiters and frag/vir necros (which this build is loosely based). The only problem i had was if i encountered a good monk who could out heal the conditions/fragility. I used distraction blow to counter that. :P
Healing and Rez Signet rounded out the build.
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Sep 15, 2005, 07:27 PM // 19:27
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#12
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Academy Page
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Hex breaker on a warrior isn't really a bad idea, considering there are alot of anti-warrior mesmers and necros out there.
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Sep 30, 2005, 01:11 AM // 01:11
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#13
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: The Swordsmen (SM)
Profession: W/R
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Note: I haven't tried this yet.
swordsmanship 0
hammer mastery 0
illusion 12
tactics 12+1+1
watch yourself
illusionary weaponry
fragility
sever artery
gash
staggering blow
"to the limit"
rez sig (or with some rearranging of attributes I guess you could try sprint)
As you are able to see, this is a rough idea and would most likely (if tried) fail miserably.
IMO hamstring recharges too slowly, axe rake/twist are on too long, and all the condition adding hammer attacks overlap except staggering blow.
I decided illusionary weaponry would make a nice skill to make up for the poor damage you would do with 0 attack skill. One drawback is that if they remove it you're out an elite for 40 seconds The other drawback was that I can't see how you would have enough energy left over to cast flurry much unless you were trying it out as a me/w and not the other way around(that would take out both problems).
I put in "to the limit" because all the attack skills are adrenaline based. With any luck it could get an extra 3-4 when cast. I don't actually think it's even close to the best skill for that pupose but it's a filler.
Have fun tearing it to shreads
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Sep 30, 2005, 01:23 AM // 01:23
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#14
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Also, Illusionary weaponry is a mediocre skill. You are sacrificing all the damage you could be doing to use chaos damage. And during downtime or when something shatters the enchatment, you are useless. Using frag with 2 conditions is not going to work. Esspecially when it is adrenaline (meaning you need a lot of hits), and frag is high energy too. You can't use staggering blow and sword skills unless you bring 2 weapons.
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Sep 30, 2005, 01:30 AM // 01:30
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#15
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: The Swordsmen (SM)
Profession: W/R
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You aren't sacrificing almost any damage at all with your attack skill at 0. Actually I was planning on having two weapons. With your attack skill at 0 I don't really see any reason not to. "To the limit" will give you probably 4-5 strikes when you are running past their warriors and spellcasters to get to the called monk. I know it has probems but as far as i can tell you aren't bringing any of them up.
Last edited by Fargus; Sep 30, 2005 at 01:54 AM // 01:54..
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Sep 30, 2005, 02:58 AM // 02:58
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#16
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Krytan Explorer
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Quote:
Originally Posted by Fargus
Note: I haven't tried this yet.
swordsmanship 0
hammer mastery 0
illusion 12
tactics 12+1+1
watch yourself
illusionary weaponry
fragility
sever artery
gash
staggering blow
"to the limit"
rez sig (or with some rearranging of attributes I guess you could try sprint)
As you are able to see, this is a rough idea and would most likely (if tried) fail miserably.
IMO hamstring recharges too slowly, axe rake/twist are on too long, and all the condition adding hammer attacks overlap except staggering blow.
I decided illusionary weaponry would make a nice skill to make up for the poor damage you would do with 0 attack skill. One drawback is that if they remove it you're out an elite for 40 seconds The other drawback was that I can't see how you would have enough energy left over to cast flurry much unless you were trying it out as a me/w and not the other way around(that would take out both problems).
I put in "to the limit" because all the attack skills are adrenaline based. With any luck it could get an extra 3-4 when cast. I don't actually think it's even close to the best skill for that pupose but it's a filler.
Have fun tearing it to shreads
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LoL, I was screwing around with that the other day. 0 Sword stats with Fragility + sever artery and gash. The conditions last too long, 5 seconds for both if I remember correctly. You just can't get decent damage out of it. At least I couldn't.
Quote:
I don't know if Blackout is the best idea for a warrior because it makes you lose all your adrenaline and you don't gain adrenaline while under the effect.
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Blackout isn't that bad if you have ways to quickly build adrenaline and you use it with skills that zero adrenaline anyway. After you run a Sever Artery, Gash, Galrath, Final Thrust chain on a monk hit em with blackout if he's still up to prevent him from healing touching all that damage away.
I mean after you execute Sever Artery, Gash, Galrath, Final Thrust, your next decent damage skill is another Galrath, 8 adrenaline strikes away. If you got the >50% Final thrust on him, it's worth it to hit em with blackout to finish em off.
Also I find that a monk will drop quicker to two warriors if one runs cripple+blackout and the other runs pure damage than if both ran pure damage.
As far as axe warriors go... I would not run Blackout on an axe warrior.
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